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3D Character Series Overview 

Throughout this series, students will learn how to create, model, texture, rig, and animate 3D characters in Blender. Creating and animating 3D characters allows students to explore interests and careers in game development, animation, design, and VFX, among many others.  

The series consists of three steps: 1) Hard Surface Modelling, 2) Painted and Procedural Textures, and 3) Rigging and Animation. To complete the series, students should attend one session in each step. Each step has two session dates that students may select from based on their schedule. Students do not need to attend both dates for each step in order to complete the series.   

Students will be able to follow along with a member of the Spark staff using in-space computers.  

 

Step 2: Painted and Procedural Textures 

Learn how to navigate Blender’s node tree in order to use nodes for the creation of procedural textures. Students will be able to apply procedural and manually painted textures to their humanoid and static meshes created in Step 1. 

 

Course Goals and Objectives 

By the end of this session, students will: 

  • - Gain a deeper knowledge of Blender’s texturing tools, 

  • - Make both procedural and painted meshes, and 

  • - Customize the visual elements of their Step 1 meshes for use in Step 3. 

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